Umm... Usually, I try to get a feel for what the player(s) want in the game. Some prefer lots of meat grinding action, others like an investigative storyline while still others prefer roleplay, drama and character development. You might want to check with them what they want out of the experience. While you can of course simply ask them I usually find it better to use my own way...The way I usually construct the campaign is to ask the players to write a page or two of background story for their characters and start from there. Then generate a character or two and allow some customisation on the player's part. By the time you get to this stage it doesn't take a lot of effort to see where the player wants to go with that character.I'm familiar with the system you're using, but I only have Vampire: Dark Ages, so I'm afraid I can't give you specific assistance on Apocalypse. Sorry... I would imagine that the Werewolves are more "in touch" with nature and not as tied to humanity as vampires are. Consequently, they are more likely to be active in the countryside rather than urbanised / developed areas. If I'm not mistaken, werewolves and vampires (even "rogue" vampires) don't really get along in any sense of the word. It might be better, if you really have to, to ally the cubs with Autarkis? They are more likely to sympathise with an environmental cause being less monstrous than their lower generation kin.A possible campaign hook may be that the players and their allies may be trying to prevent the construction of something nasty, like a toxic waste dump or landfill or a theme park by a greedy corporation (later discovered to be run by some vamp elders perhaps). The campaign may need to be built up and balanced in both story and mechanics as the players gain strength and power, so you may want to start with mere mortal enemies, then maybe ghouls, then higher generation vamps and so on. As the story progresses, add in allies / enemies as well, maybe the Fae in the forests decide to take a side, or rival / allied werewolf packs show up when vampires are discovered...Hope this helps
Well, if that's the case, simply ignore the rules which don't work for you It's not really written in stone anyway, the most important thing is to have FUN! Discard the rules which complicates your play and just make up whatever you feel is OK to make things easier and less complicated. The important thing is to make sure anyone involved knows what changes you've made and stick to it, at least until you / if you find a better way or better rules.Try not to get too preoccupied with the mechanics and rules if they don't suit your players, just go with the flow. Your job as the Storyteller is to come up with an interesting and exciting world with a gripping story, immersive atmosphere and a memorable cast of characters which will entertain and engross your players.With regard to the background story thing, it doesn't really need to be terribly detailed, just a paragraph or two would be suffidient. If even that's too much, how about basing the character on an established "real world" person or a fictional character she can relate to? Failing that how about basing the character on your daughter herself? Sort of an "alternate reality" version of her. If she enjoys the hobby and wants to make up another character in the future, maybe she might even come up with a background herself.Let me know how it turns out
Werewolf slumber party? For some reason that sort of brings to mind "horror / gore" movie possibilities. Umm... You wouldn't happen to be living in a rural or remote part of the state would you?