Author Topic: Werewolf help!!!please.  (Read 1409 times)

jordyn

  • Mod
  • Realized Monster
  • *****
  • Posts: 2617
  • Karma: +20/-22
Werewolf help!!!please.
« on: September 23, 2012, 11:40:41 AM »
So my lovely little girl is wanting me to run a werewolf game, being a good mom that loved vampire i ordered the white wolf books; werewolf the apocolypse, their players guide and a guide to auspices.

I need some ideas as to what sixteen year olds would like in a game, not to mention the much more complex character creations werewolf requires than their vampire or even demon books do.

I have them as lost cubs(her idea) and developed a union of rebel vampires that choose to help the werewolves in saving the last of the wilds in the northwestern part of the united states up through b.c. and into canada.

My experience with werwolves is little more than some awesome movies, a few erotic stories i wrote and just my own, ideas of what it'd be like being both human and beast, so any ideas to make this more of a werewolf game and less of a vampire game with werewolves would be fantastically appreciated.

thank you for any help you have to offer.
"The world that God made is inherently comprised of relationships, symmetries, analogia, anagogy, poetic wisdom. Thus is the language of symbolism."

grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #1 on: September 23, 2012, 09:15:04 PM »
Umm... Usually, I try to get a feel for what the player(s) want in the game. Some prefer lots of meat grinding action, others like an investigative storyline while still others prefer roleplay, drama and character development. You might want to check with them what they want out of the experience. While you can of course simply ask them I usually find it better to use my own way...

The way I usually construct the campaign is to ask the players to write a page or two of background story for their characters and start from there. Then generate a character or two and allow some customisation on the player's part. By the time you get to this stage it doesn't take a lot of effort to see where the player wants to go with that character.

I'm familiar with the system you're using, but I only have Vampire: Dark Ages, so I'm afraid I can't give you specific assistance on Apocalypse. Sorry...  :-(

I would imagine that the Werewolves are more "in touch" with nature and not as tied to humanity as vampires are. Consequently, they are more likely to be active in the countryside rather than urbanised / developed areas. If I'm not mistaken, werewolves and vampires (even "rogue" vampires) don't really get along in any sense of the word. It might be better, if you really have to, to ally the cubs with Autarkis? They are more likely to sympathise with an environmental cause being less monstrous than their lower generation kin.

A possible campaign hook may be that the players and their allies may be trying to prevent the construction of something nasty, like a toxic waste dump or landfill or a theme park by a greedy corporation (later discovered to be run by some vamp elders perhaps). The campaign may need to be built up and balanced in both story and mechanics as the players gain strength and power, so you may want to start with mere mortal enemies, then maybe ghouls, then higher generation vamps and so on. As the story progresses, add in allies / enemies as well, maybe the Fae in the forests decide to take a side, or rival / allied werewolf packs show up when vampires are discovered...

Hope this helps :)

jordyn

  • Mod
  • Realized Monster
  • *****
  • Posts: 2617
  • Karma: +20/-22
Re: Werewolf help!!!please.
« Reply #2 on: September 24, 2012, 09:41:24 AM »
Umm... Usually, I try to get a feel for what the player(s) want in the game. Some prefer lots of meat grinding action, others like an investigative storyline while still others prefer roleplay, drama and character development. You might want to check with them what they want out of the experience. While you can of course simply ask them I usually find it better to use my own way...

The way I usually construct the campaign is to ask the players to write a page or two of background story for their characters and start from there. Then generate a character or two and allow some customisation on the player's part. By the time you get to this stage it doesn't take a lot of effort to see where the player wants to go with that character.

I'm familiar with the system you're using, but I only have Vampire: Dark Ages, so I'm afraid I can't give you specific assistance on Apocalypse. Sorry...  :-(

I would imagine that the Werewolves are more "in touch" with nature and not as tied to humanity as vampires are. Consequently, they are more likely to be active in the countryside rather than urbanised / developed areas. If I'm not mistaken, werewolves and vampires (even "rogue" vampires) don't really get along in any sense of the word. It might be better, if you really have to, to ally the cubs with Autarkis? They are more likely to sympathise with an environmental cause being less monstrous than their lower generation kin.

A possible campaign hook may be that the players and their allies may be trying to prevent the construction of something nasty, like a toxic waste dump or landfill or a theme park by a greedy corporation (later discovered to be run by some vamp elders perhaps). The campaign may need to be built up and balanced in both story and mechanics as the players gain strength and power, so you may want to start with mere mortal enemies, then maybe ghouls, then higher generation vamps and so on. As the story progresses, add in allies / enemies as well, maybe the Fae in the forests decide to take a side, or rival / allied werewolf packs show up when vampires are discovered...

Hope this helps :)

it does, the complication comes from her autism, getting her to write a good background for the character is difficult, she wants to get right into the roleplaying and has been playing pretend among her friends, shfiting that do a table top with pencils, papers, and an organized story dictated by dice rolls...oy!!!

but that's what's cute...she wants a nosferatu involved! I threw in a wacky malkavian and a breakaway clan of tremere i created that chose to be more earth witch and less ceremonial based for a twist, i love the tremere, however their whitewolf order would not work for my story and i can't make them the bad guys. ;)

 The vampires are easy, werewolves are a little trickier for me and their character creation is so much more complicated with all their gifts, rituals, tribes, auspices, three forms of change that affect their attributes etc..i like simplicity, with werewolf only the dice are simple.
"The world that God made is inherently comprised of relationships, symmetries, analogia, anagogy, poetic wisdom. Thus is the language of symbolism."

grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #3 on: September 24, 2012, 10:45:52 AM »
Well, if that's the case, simply ignore the rules which don't work for you  :-P It's not really written in stone anyway, the most important thing is to have FUN! Discard the rules which complicates your play and just make up whatever you feel is OK to make things easier and less complicated. The important thing is to make sure anyone involved knows what changes you've made and stick to it, at least until you / if you find a better way or better rules.

Try not to get too preoccupied with the mechanics and rules if they don't suit your players, just go with the flow. Your job as the Storyteller is to come up with an interesting and exciting world with a gripping story, immersive atmosphere and a memorable cast of characters which will entertain and engross your players.

With regard to the background story thing, it doesn't really need to be terribly detailed, just a paragraph or two would be suffidient. If even that's too much, how about basing the character on an established "real world" person or a fictional character she can relate to? Failing that how about basing the character on your daughter herself? Sort of an "alternate reality" version of her. If she enjoys the hobby and wants to make up another character in the future, maybe she might even come up with a background herself.

Let me know how it turns out :)

jordyn

  • Mod
  • Realized Monster
  • *****
  • Posts: 2617
  • Karma: +20/-22
Re: Werewolf help!!!please.
« Reply #4 on: September 28, 2012, 08:40:16 AM »
Well, if that's the case, simply ignore the rules which don't work for you  :-P It's not really written in stone anyway, the most important thing is to have FUN! Discard the rules which complicates your play and just make up whatever you feel is OK to make things easier and less complicated. The important thing is to make sure anyone involved knows what changes you've made and stick to it, at least until you / if you find a better way or better rules.

Try not to get too preoccupied with the mechanics and rules if they don't suit your players, just go with the flow. Your job as the Storyteller is to come up with an interesting and exciting world with a gripping story, immersive atmosphere and a memorable cast of characters which will entertain and engross your players.

With regard to the background story thing, it doesn't really need to be terribly detailed, just a paragraph or two would be suffidient. If even that's too much, how about basing the character on an established "real world" person or a fictional character she can relate to? Failing that how about basing the character on your daughter herself? Sort of an "alternate reality" version of her. If she enjoys the hobby and wants to make up another character in the future, maybe she might even come up with a background herself.

Let me know how it turns out :)

it gets better, she now wants to be a mokeli(werealligator) and her friend wants to be a leopard bastat(werecat), neither of them get along with garou and no one gets along with the vampires. 

I think i'm going to have to come up with some limits!!!!
"The world that God made is inherently comprised of relationships, symmetries, analogia, anagogy, poetic wisdom. Thus is the language of symbolism."

grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #5 on: September 28, 2012, 09:22:56 PM »
Whoa... Seriously? Good luck with your campaign...  :? I'm trying to imagine how intimidating a werecat would be... And I keep coming up blank. And a gator? Really? Yeah, I think it's time to come up with some limits, otherwise the game might just wind up being very difficult to manage.

jordyn

  • Mod
  • Realized Monster
  • *****
  • Posts: 2617
  • Karma: +20/-22
Re: Werewolf help!!!please.
« Reply #6 on: October 04, 2012, 01:18:56 PM »
imagine a little girl that morphs into cat features, then a huge beastly monstrous cat form and then shifts into a large cat...she wants to play a leopard.

and the moleki aren't specifically alligators, they're derived from the south American dinosaurs that cryptos investigate in the jungles.  She likes the dinosaur and dragon aspects, i have to say for it's complication the werewolf game is really well put together with wonderfully indepth histories and even what each changer was selected by gaia for. that's probably why it's it's so complicated. I've become particularly fond of the children of gaia, the main character i designed is a thuerge and the pack leader is an uktena theurge and they reached out to other gaia creatures and sympathetic vamps to help preserve the remaining natural environments in the northwest.  It'll be challenging to run, but makes for one hell of a story.  :D

I'm not sure about their inclusion of anasai and nagas, never associated them as shape changers, they were just mythical beasts.
"The world that God made is inherently comprised of relationships, symmetries, analogia, anagogy, poetic wisdom. Thus is the language of symbolism."

grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #7 on: October 04, 2012, 09:16:07 PM »
Err... Sorry, I don't really know about the alligator thing, I earlier assumed you were talking about the Mokele Mbembe from Africa. I had no idea the South Americans had a similar creature...  :-o

Anyways, I think you might be interested in a more flexible game than the typically more specific White Wolf offering:

http://www.rpgnow.com/product/60553/Shadowrun%3A-4th-Ed.-20th-Anniversary-Core-Rulebook?filters=0_2140_1720_0_0

http://www.rpgnow.com/product/1879/Shadowrun%3A-Critters?it=1&filters=0_0_1710_0_0

Shadowrun may be more suited to what you are constructing. The core rulebook has probably the most detailed and well researched section on the paranormal of any RPG out there (the Magic section is particularly cool) and the Critters sourcebook would be most useful for someone who's interested in the paranatural. It's got 7 different types of Shifters including a leopard and a tiger. IIRC the original, 1st edition of this RPG had a critters section which was more detailed than the current 4th edition but was less comprehensive than the Critters sourcebook.

An added bonus is the RPG itself is set in the Pacific Northwest, centered in and around Seattle. It's set in 2050-2075 however (to take into account the post 2012 Mayan 6th "Awakened World" theory) so you may need to tweak it a little if you're not interested in the futuristic setting.

Check it out and let me know if you like it...  :-)

jordyn

  • Mod
  • Realized Monster
  • *****
  • Posts: 2617
  • Karma: +20/-22
Re: Werewolf help!!!please.
« Reply #8 on: October 09, 2012, 06:19:15 AM »
my ex husband was big on shadowrun, i was always a whitewolf/d&d girl. It's my daughter complicating things, not the system.  ;)
"The world that God made is inherently comprised of relationships, symmetries, analogia, anagogy, poetic wisdom. Thus is the language of symbolism."

grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #9 on: October 09, 2012, 10:05:22 AM »
Yikes... Sorry I mentioned it then.  :oops: Didn't mean to rub salt on old wounds...

Still, the critters sourcebook may still prove useful should you require more "exotic" creatures. It only needs some minor tweaking for transforming some of the critters into useful PCs and NPCs... :-)

I know from your other post that you don't really need help specifically to run your campaign, but I find some groups out there concentrate too much on "roll-playing" rather than "role-playing". Personally I think the latter is just more rewarding... So if you like, try to not get too hung up on the mechanics and rules...

Hope you and your daughter have loads of fun regardless  :-)


grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #10 on: October 09, 2012, 10:16:56 AM »
Oh yeah, sorry, I almost forgot... IMHO, this is probably the fastest, easiest and most flexible system I've come across so far:

http://www.rpgnow.com/product/3209/Cyberpunk-v.3?term=cyberpunk+&it=1

Mine was version 1  :-P

Regrettably, it's not a Fantasy / Horror based system, but the system is extremely customisable, fast and easy to use.

Later...  :lol:

jordyn

  • Mod
  • Realized Monster
  • *****
  • Posts: 2617
  • Karma: +20/-22
Re: Werewolf help!!!please.
« Reply #11 on: October 15, 2012, 10:36:16 AM »
Well...Friday I'm running the first attempt, a werewolf slumber party!!!

I'll let you know how it goes. :)
"The world that God made is inherently comprised of relationships, symmetries, analogia, anagogy, poetic wisdom. Thus is the language of symbolism."

grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #12 on: October 16, 2012, 01:56:35 PM »
Werewolf slumber party? For some reason that sort of brings to mind "horror / gore" movie possibilities.

Umm... You wouldn't happen to be living in a rural or remote part of the state would you?

 :evil:

jordyn

  • Mod
  • Realized Monster
  • *****
  • Posts: 2617
  • Karma: +20/-22
Re: Werewolf help!!!please.
« Reply #13 on: October 17, 2012, 10:31:38 AM »
Werewolf slumber party? For some reason that sort of brings to mind "horror / gore" movie possibilities.

Umm... You wouldn't happen to be living in a rural or remote part of the state would you?

 :evil:

I live in a mountain valley, we do have wolves in these woods. It's a nice town and they're teen aged girls...that's the true horror.  ;)
"The world that God made is inherently comprised of relationships, symmetries, analogia, anagogy, poetic wisdom. Thus is the language of symbolism."

grimweird

  • Monstrous Imp
  • *
  • Posts: 33
  • Karma: +1/-1
  • A candle produces light by its own destruction
Re: Werewolf help!!!please.
« Reply #14 on: October 18, 2012, 04:39:26 AM »
Ooo... Teenage girls? Tasty... I'm a dirty, perverted, degenerate man... Am I invited? I could GM the group... At least for a while...

 :evil: